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Under Consideration for 2022.3.X

Votes

1

Found in

2022.3.35f1

Issue ID

UUM-75113

Regression

Yes

[Android] Player freezes on the Android device when using IL2CPP Scripting Backend

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How to reproduce:
1. Open the “IN_78953” project
2. In the Build Settings “Run Device” dropdown, select the desired device
3. Press Build And Run
4. Observe the Player for 10-20 sec
5. If the player hasn’t frozen at this point then click on a “Click Me” button or rotate the device
6. Observe the Player

Expected result: Player doesn’t freeze
Actual result: Player freezes

Reproducible with: 2022.3.35f1
Not reproducible with: 2021.3.40f1, 6000.0.8f1

Reproducible on these devices:
OnePlus Nord CE 5G Model EB2103 (OxygenOS 13 | Android 13 EB2103_11_F.55) (user reported)
VLNQA00513, Oneplus OnePlus Nord N10 5G (BE2029), Android 11, CPU: Snapdragon 690 SM6350, GPU: Adreno (TM) 619
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750

Not reproducible on these devices:
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750
VLNQA00431, Xiaomi Mi 11 (M2011K2G), Android 11, CPU: Snapdragon 888 SM8350, GPU: Adreno (TM) 660
VLNQA00357, iPhone 12 Mini

Note:
- If there is no success reproducing the issue, reopening the app and pressing the “Click Me” button could help reproduce the issue
- The issue is not consistent on CQA-tested devices
- Didn’t search for a regressed and fixed version since reproduction is not consistent on the devices which CQA has (tried searching for a fixed version between 2023.1.20f1 and 6000.0.9f1 but couldn’t find it)
- Haven’t noticed the freeze after changing Scripting Backend from IL2CPP to Mono
- Not reproducible on iOS and Windows player (others not tested)

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