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UI Toolkit Text Field shifts down when inserting text in the middle of a...
How to reproduce:1. Open the attached “UITextFieldBug.zip” project2. Click the Map icon near the Play Button3. Click “Edit map “Sand... Read more
ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce:1. Open the attached project2. Enter the Play Mode3. Observe the Console Window Expected result: ReflectionTypeLoad... Read more
"NullReferenceException" erorr is thrown when left or right clicking the...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Tile Palette window (Window > 2D > Tile Palette)3. Left click... Read more
Information box icons are not contained within the information box bound...
Reproduction steps:{}{}1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
[iOS] Disabling "Status Bar Hidden" on devices without a notch is not wo...
How to reproduce:1. Open project "StatusBar.zip"2. Open Build Settings and build the project for iOS3. Deploy the app on the iOS dev... Read more
Different behavior between UnityEditor and UTR observed when counting m_...
Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more
Multiplayer Play Mode reactivating Inspector via Layout button breaks th...
Steps to reproduce: Open the attached project Open the TestScene In the Multiplayer Play Mode window, start a Virtual Player Enter P... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
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