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0
votes
Fixed

Serializable type loses its "NaN" value when copying and pasting it in t...

Serialization

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Aug 18, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a8, 2023.2.0a1

How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more

0
votes
By Design

m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to...

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Apr 11, 2025

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Version/s: 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8

Reproduction steps:1. Open the attached project "ReproProj"2. Open Package Manager (Window > Package Manager)3. Remove High Defin... Read more

0
votes
Fixed

Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...

Mono

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Jun 17, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2, 2022.1

How to reproduce:1. Open the attached "1343949.zip" project2. Open "SampleScene" Scene3. Enter the Play mode Expected result: The Ed... Read more

1
votes
Won't Fix

Inconsistent collisions when colliding with surfaces made of one collide...

Physics

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Feb 25, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more

0
votes
Fixed

[IAP] Silent crash when installing the IAP package

Package: Purchasing

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Jul 22, 2019

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Version/s: 2.0.6

When attempting to install the IAP package, my project crashes and every time i try to open the project afterwards it will crash aga... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Fixed

[WebGL] Profiler does not autoconnect on WebGL builds

Web Platform

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May 25, 2022

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Version/s: 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more

0
votes
Active

[DX12] GameObjects using CommandBuffer DrawProcedural and DispatchComput...

DirectX12

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May 07, 2025

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Version/s: 2022.3.62f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open attached “IN-99220” project2. Make sure project is running in DX123. Open the “Scene”4. Select the “Options... Read more

0
votes
Feature Request

[Windows] URP Game and scene view results in black screen on Windows (DX...

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Mar 08, 2023

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Version/s: 2022.2.8f1, 2023.1.0b5, 2023.2.0a4

Reproduction steps:1. Open the project “BlackEditor”2. Observe Game and Scene views Expected result: Game and Scene views are with a... Read more

0
votes
Fixed

"Optimal" Anim.Compression removes anim after 1 sec

Animation

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Apr 27, 2015

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Version/s: 5.1.0b4

1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more

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