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Crash when enable/disable DX11
Regression from 4.3.0b5 (19fb00de019e) I can still reproduce this on version 5.0.0a1 (ca2d4770abb4) by the following steps: - Create... Read more
Creating a new project from editor spawns error messages
To reproduce:- Open attached project- Go to File > New Project- Observe the following error messages in Console: Failed running A... Read more
-e 1) When trying to drag&drop some sprite images into the Hierarchy Uni...
To reproduce:1. Open attach project2. Open Development scene3. Fold in all of the sprites in project view4. Select the first four sp... Read more
Windows Phone development mode application crashes after specifically ti...
Build in Debug configuration. While engine is loading press pause, back, pause again and back. Also reproducible without debugger.Ap... Read more
OnMouseDown in editor does not work after making a build for android
To reproduce:1) Open the attached project and load 'demo' scene2) Play it and and press with mouse on the sphere. Notice that it dis... Read more
[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detected... Read more
Empty project crashes when built with gle3
1. Create a new project or open the attached one2. Player Settings -> Graphics Level -> "Automatic" OR "Force OpenGL ES 3.0"3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS