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Blue overlay gets in the way of tweaking the effects on audio group chan...
Blue overlay gets in the way of tweaking the effect levels.When trying to adjust the amount of effect levels via the channel strip, ... Read more
Unity crashes when attempting to composite multiple Substance Textures
To reproduce:1. Open attached project2. Open scene crashtest3. Select Cube_Test in scene4. Change the number of object to 65. Enter ... Read more
Can't move multiple uGUI images
To reproduce:1. Create a new project2. Add a few uGUI images3. Select all of the images4. Try moving them - only one image will move Read more
BoxCollider2D does not move along with it's parent folder on start
To reproduce:1) Open the attached project that user sent(later one) and load scene 'BugTest'2) Run it and switch to scene view3) Che... Read more
The Effect Color property can't be animated
To reproduce:1. Create a new project2. Add a uGUI text component and set the effect style to shadow3. Open the animation window and ... Read more
Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application
Steps to reproduce:1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.co... Read more
Sprites in specific upgraded project are not drawn in play mode
A project which had sprites used in versions prior to 4.5.0 may have them invisible in versions 4.5.0 or later. Reimport of all asse... Read more
Instantiating a uGUI button throws missing component exceptions
To reproduce:1. Open attached project (from user reply)2. Open scene "Repro"3. Enter play mode4. Press the button - another button g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS