Search Issue Tracker
"unity default resources" contains UnitySplash-cube when the splash scre...
Reproduction steps:1. Open the attached project "CubeTest.zip"2. Build the Project3. In the Build folder find and open the file "uni... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more
UnsafeUtility.AlignOf<T>() reports incorrect value for Explicit layout s...
Reproduction steps:1. Open project “AlignOfBugReport.zip”2. Enter Play Mode and observe “Align of test struct: 4” text displayed in ... Read more
Unity auto-generates code it can't compile when classes are renamed
Reproduction steps:1. Open the attached “IN-116095_Repro.zip“ archived project2. Open and change the “ReproScript.cs“ Script’s class... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
TMP text is not updating when using Localized Property Variants.
1) Open the attached project and scene SampleScene 2) Open Localization Scene Controls. 3) Switch between languages, notice the text... Read more
Snapshot screenshots take up an unreasonable amount of memory
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Enter Play mode3. Open the Memory Profiler (Win... Read more
"MonoBehaviour.OnApplicationQuit" is still called when quitting is cance...
Reproduction steps:1. Open the “QuitStripped” project2. Open the “SampleScene” scene3. Build And Run4. Press “Make Application.wants... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce:1. Open the attached 0037.zip project2. Build for iOS and open the generated Xcode project3. Compare Bundle ID in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved