Search Issue Tracker
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more
Deleting game object in Scene view baked mode after baking lightmaps cra...
- Open the attached project - Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static f... Read more
“Texture creation failed.” and “NullReferenceException” errors when Came...
Reproduction steps: 1. Open the attached project “UBug” 2. Enter Play mode Expected result: no errors in the Console Actual re... Read more
[Quick Search] Searching for Scriptable Objects, doesn't work unless all...
Reproduction steps: 1. Open "1157066" project 2. Open the Quick Search menu ("Alt" + " ' ") 3. Search for "Scriptable" 4. Press on ... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more
[Profile Analyzer] [Compare] Able to collapse "All" thread when using th...
Reproduction steps: 1. Open attached project "ProfAnalyze2020.2.zip" 2. In Profile Analyzer window, select the "Compare" tab, the lo... Read more
[UIElements] Multiple ListView's TextField items inherit the selected Te...
How to reproduce: 1. Open the attached "1271674_Listview.zip" project 2. Go to Window -> ListViewExampleWindow 3. Select any TextFie... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more
Dropdown menus open outside the window when another window is selected f...
How to reproduce: 1. Open the “IN-78352_repro“ project 2. In the Project Window double-click on the “test_VFX“ asset 3. In the Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player