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Objects wth StackLit lightmode will receive decals when the object is ou...
How to reproduce:1. Download and open the attached project2. Open the OutdoorScene3. Enter "Play" mode4. Observe the cube Expected o... Read more
[2D][Tilemap Extras] GameObjects painted with GameObject brush do not ap...
Reproduction steps: 1. Open user attached "GOBrush_Test.zip" project2. Open Window > 2D > Tile Palette3. Change “Default Brush... Read more
Error in the Console when switching the API Compatibility Level and usin...
How to reproduce:1. Open the attached project “IAsyncEnumerableTest.zip“2. Switch the API Compatibility Level from “.NET Standard” t... Read more
Lights leak when using Adaptive Probe Volumes
How to reproduce:1. Open the attached project “APV Leaks.zip“2. Open the “OutdoorsScene“ Scene3. Bake the Probe Volumes by pressing ... Read more
Element UI disappears when dragging off the last or second element from ...
Reproduction steps:1. Open the attached project “ListView Bug”2. Open the “Assets/Scene/SampleScene.unity” Scene3. Select the “Main ... Read more
Delay is caused in VisualElement calls when GenericMenu is opened using ...
Reproduction steps:1. Open the attached “Test Project” Project2. Open Window > UI Toolkit > UIElementsEditorWindow Window3. Ri... Read more
The dropdown menu opens on the primary monitor when the Editor is on the...
Reproduction steps:1. Open the attached “Test Project” Project2. Move the Editor window to a second monitor3. Open the “Scenes/Sampl... Read more
Camera.targetTexture cannot be set to null when the HDR setting is turne...
Reproduction steps:1. Open the attached project “CameraBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. In ... Read more
Custom Rolloff and Logarithmic Rolloff attenuate differently when contai...
Reproduction steps:1. Open the attached project “VolumeBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. Go ... Read more
[2D][Tilemap] Null exception when clicking on Active Tilemap dropdown wh...
[2D][Tilemap] Null exception when clicking on Active Tilemap dropdown while using custom brush script Repro steps:- Select Grid Info... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode