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"Raw edit mode" button is not shown as pressed if it's pressed in an add...
How to reproduce:1. Open the user’s attached project2. Add an additional Inspector window3. In Hierarchy expand “Canvas” GameObject ... Read more
Shader works in-editor but not in build
Reproduction steps:1. Open the attached project2. Open scene "DemoScene"3. Build and Run on Standalone4. Notice that Prism shaders a... Read more
Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps:1. Open the scene in the attached project2. Observe ... Read more
Saving Scene out of the Assets folder is not allowed
How to reproduce:1. Open the attached "SaveSceneInPackage.zip" project2. Open a new Scene3. Right-click on the Scene and select Save... Read more
"DllNotFoundException: MicrosoftOpenXRPlugin assembly:<unknown assembly>...
How to reproduce: Open the attached project "OpenXRTooMuchRepro.zip" Open File>Build Settings... Enable Development Build Build A... Read more
Memory usage increases while switching application to background and bac...
To reproduce:1. Open attached project2. Build and run to Android device with the development build3. From project folder copy OBB fi... Read more
Mesh property doesn’t throw a tooltip when hovered over in the Inspector...
Steps to reproduce:1. Create a new Unity project2. Create and select Cube GameObject in the Hierarchy window3. In Inspector window, ... Read more
No progress indication is shown in the Profile Analyzer window when load...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
Process deadlocking waiting on lock
ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlpWaitOnAddressWithTimeout() Unknown ntdll.dll!RtlpWaitOnAddress() Unknown ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow