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Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.35f1
Issue ID
UUM-103355
Regression
Yes
Process deadlocking waiting on lock
ntdll.dll!NtWaitForAlertByThreadId() Unknown
ntdll.dll!RtlpWaitOnAddressWithTimeout() Unknown
ntdll.dll!RtlpWaitOnAddress() Unknown
ntdll.dll!RtlWaitOnAddress() Unknown
KERNELBASE.dll!00007ffe0d72377f() Unknown
[Inline Frame] UnityPlayer.dll!WinApi::Baselib_SystemFutex_Wait(int * expected, int) Line 17 C++
UnityPlayer.dll!UnityClassic::Baselib_SystemFutex_Wait(int * address, int expected, unsigned int timeoutInMilliseconds) Line 10 C++
[Inline Frame] UnityPlayer.dll!baselib::UnityClassic::ConditionVariable::Wait() Line 21 C++
> UnityPlayer.dll!IntegrateThreadedTextureOnMainThread::__l2::<lambda>() Line 307 C++
[Inline Frame] UnityPlayer.dll!baselib::UnityClassic::AcquireScoped(baselib::UnityClassic::Lock &) Line 104 C++
[Inline Frame] UnityPlayer.dll!baselib::UnityClassic::detail::ScopedAcquireMixin<baselib::UnityClassic::Lock>::AcquireScoped(const IntegrateThreadedTextureOnMainThread::__l2::void <lambda>(void) &) Line 38 C++
UnityPlayer.dll!IntegrateThreadedTextureOnMainThread(Texture * texture, bool waitUntilUploaded) Line 302 C++
[Inline Frame] UnityPlayer.dll!Texture::IntegrateGfxTexUpload(bool) Line 686 C++
UnityPlayer.dll!Texture::VerifyFileTextureUploadCompletion() Line 674 C++
UnityPlayer.dll!Texture2D::VerifyFileTextureUploadCompletion() Line 390 C++
UnityPlayer.dll!Texture2D::AwakeFromLoad(AwakeFromLoadMode awakeMode) Line 408 C++
UnityPlayer.dll!AwakeFromLoadQueue::PersistentManagerAwakeSingleObject(Object & o, AwakeFromLoadMode awakeMode) Line 538 C++
UnityPlayer.dll!PersistentManager::IntegrateObjectAndUnlockIntegrationMutexInternal(int instanceID) Line 1584 C++
UnityPlayer.dll!TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced(int timeoutMS) Line 44 C++
[Inline Frame] UnityPlayer.dll!LoadOperation::IntegrateTimeSliced(int) Line 91 C++
UnityPlayer.dll!LoadSceneOperation::IntegrateTimeSliced(int timeSliceMS) Line 355 C++
UnityPlayer.dll!PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags flags, int timeSliceMs) Line 403 C++
UnityPlayer.dll!PreloadManager::UpdatePreloading() Line 588 C++
UnityPlayer.dll!`InitPlayerLoopCallbacks'::`2'::EarlyUpdateUpdatePreloadingRegistrator::Forward() Line 1368 C++
UnityPlayer.dll!ExecutePlayerLoop(NativePlayerLoopSystem * system) Line 410 C++
UnityPlayer.dll!ExecutePlayerLoop(NativePlayerLoopSystem * system) Line 434 C++
UnityPlayer.dll!PlayerLoop() Line 543 C++
UnityPlayer.dll!PerformMainLoop() Line 349 C++
UnityPlayer.dll!MainMessageLoop() Line 1185 C++
UnityPlayer.dll!UnityMainImpl(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1772 C++
UnityPlayer.dll!UnityMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1812 C++
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