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Under Consideration for 6000.0.X

Votes

0

Found in

6000.0.35f1

Issue ID

UUM-103355

Regression

Yes

Process deadlocking waiting on lock

-

     ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlpWaitOnAddressWithTimeout()    Unknown
     ntdll.dll!RtlpWaitOnAddress()    Unknown
     ntdll.dll!RtlWaitOnAddress()    Unknown
     KERNELBASE.dll!00007ffe0d72377f()    Unknown
     [Inline Frame] UnityPlayer.dll!WinApi::Baselib_SystemFutex_Wait(int * expected, int) Line 17    C++
     UnityPlayer.dll!UnityClassic::Baselib_SystemFutex_Wait(int * address, int expected, unsigned int timeoutInMilliseconds) Line 10    C++
     [Inline Frame] UnityPlayer.dll!baselib::UnityClassic::ConditionVariable::Wait() Line 21    C++
>    UnityPlayer.dll!IntegrateThreadedTextureOnMainThread::__l2::<lambda>() Line 307    C++
     [Inline Frame] UnityPlayer.dll!baselib::UnityClassic::AcquireScoped(baselib::UnityClassic::Lock &) Line 104    C++
     [Inline Frame] UnityPlayer.dll!baselib::UnityClassic::detail::ScopedAcquireMixin<baselib::UnityClassic::Lock>::AcquireScoped(const IntegrateThreadedTextureOnMainThread::__l2::void <lambda>(void) &) Line 38    C++
     UnityPlayer.dll!IntegrateThreadedTextureOnMainThread(Texture * texture, bool waitUntilUploaded) Line 302    C++
     [Inline Frame] UnityPlayer.dll!Texture::IntegrateGfxTexUpload(bool) Line 686    C++
     UnityPlayer.dll!Texture::VerifyFileTextureUploadCompletion() Line 674    C++
     UnityPlayer.dll!Texture2D::VerifyFileTextureUploadCompletion() Line 390    C++
     UnityPlayer.dll!Texture2D::AwakeFromLoad(AwakeFromLoadMode awakeMode) Line 408    C++
     UnityPlayer.dll!AwakeFromLoadQueue::PersistentManagerAwakeSingleObject(Object & o, AwakeFromLoadMode awakeMode) Line 538    C++
     UnityPlayer.dll!PersistentManager::IntegrateObjectAndUnlockIntegrationMutexInternal(int instanceID) Line 1584    C++
     UnityPlayer.dll!TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced(int timeoutMS) Line 44    C++
     [Inline Frame] UnityPlayer.dll!LoadOperation::IntegrateTimeSliced(int) Line 91    C++
     UnityPlayer.dll!LoadSceneOperation::IntegrateTimeSliced(int timeSliceMS) Line 355    C++
     UnityPlayer.dll!PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags flags, int timeSliceMs) Line 403    C++
     UnityPlayer.dll!PreloadManager::UpdatePreloading() Line 588    C++
     UnityPlayer.dll!`InitPlayerLoopCallbacks'::`2'::EarlyUpdateUpdatePreloadingRegistrator::Forward() Line 1368    C++
     UnityPlayer.dll!ExecutePlayerLoop(NativePlayerLoopSystem * system) Line 410    C++
     UnityPlayer.dll!ExecutePlayerLoop(NativePlayerLoopSystem * system) Line 434    C++
     UnityPlayer.dll!PlayerLoop() Line 543    C++
     UnityPlayer.dll!PerformMainLoop() Line 349    C++
     UnityPlayer.dll!MainMessageLoop() Line 1185    C++
     UnityPlayer.dll!UnityMainImpl(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1772    C++
     UnityPlayer.dll!UnityMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1812    C++

 

 

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