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[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more
Texelsize node does not return the correct value when you reduce the tex...
The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more
Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Reproduction steps:1. Open the attached “My project.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Game ... Read more
Texture preview can be clicked through
How to reproduce:1. Open the attached "texture-bug.zip" Project2. Click on texture.png file in project view3. Drag the texture previ... Read more
[IL2CPP] Master and Release player crashes when using Unity Physics pack...
Steps to reproduce:1. Download and open the 1159445_repro project2. Build a standalone player with IL2CPP back and Master configurat... Read more
UI Builder Inspector elements become unreachable when expanding and coll...
How to reproduce:1. Create and open a new project2. Open the UI Builder (Window -> UI Toolkit -> UI Builder)3. Add any element... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
Mesh doesn't get rendered in Player when using Graphics.DrawMeshInstanced
How to reproduce:1. Open the attached project “IN_7570”2. Open “SampleScene” in Scenes3. Enter the Play Mode4. Observe the Game View... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project2. Build 'Main' scene for iOS3. Build the generated Xcode project to a device4. Applicat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window