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Buttons on the right side of the built project can't be clicked when the...
How to reproduce:1. Open the attached project “Button”2. Build And Run the project3. Click the button on the right Expected result: ... Read more
Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce:1. Open attached project "physics triangle edge too long.zip"2. In Inspector window, observe the "golemplains terra... Read more
[Android] Unity prompts for an update to API Level 36 when API Level 34 ...
Reproduction steps:1. Open the attached project “SDKProject”2. Select API Level 34 in “Project Settings/Player/Other settings/Target... Read more
Editor freezes when enabling EnhancedTouchSupport and touching a screen ...
Reproduction steps:1. Open the attached “MultitouchBug.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the P... Read more
Button hover doesn't work when using the legacy input without the Event ...
How to reproduce:1. Open the attached project "UIEventSystem.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Hover the mouse ove... Read more
[Investigate] Dwell stops working when used to show or hide the screen
How to reproduce: Open the attached project "SampleProject2.zip" Enter Play Mode Gaze at the Button in the Game view Wait until the ... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
Timeline Asset is selected after File New
The Timeline Asset is selected and displayed in the Timeline window after a File > New operation.This is not only wrong, but very... Read more
Asset importer errors on the initial import of prefabs
Steps to reproduce:1. Delete the attached projects Library folder2. Open the project3. In the Project View navigate to Assets/Julhie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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