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worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
Dimensions of SVG Asset with clipped mask differ when using "Antialiased...
Reproduction steps:1. Open the attached project "ReproProj"2. Drag and Drop “Asset 45.svg” into the Project window3. In the Project ... Read more
[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
Decals don't affect Terrain LOD
Steps to reproduce: Create a scene with a terrain Add a height map to the terrain (Optional) Add a Decal projector to the scene cent... Read more
[IL2CPP] "AmazonServiceException: Unable to find credential" exceptions ...
How to reproduce:1. Download the project from the attached Unity cloud link in the edit field2. Open the project in the Editor and e... Read more
Color doesn't appear in Realtime Global Illumination Albedo Draw Mode wh...
Reproduction steps: Open the attached project Open the “/Assets/Scene.unity” Scene Change the Draw Mode to Shaded under Shading Mode... Read more
[ProBuilder] Overrides in the Inspector window look unapplied after appl...
Reproduction steps: Open the “proBuilder” project Open the “SampleScene” scene In the Hierarchy select the “Test” GameObject At the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument