Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.49f1
6000.1.2f1
6000.2.0b1
Issue ID
UUM-105003
Regression
No
Terrain Samples throws warnings in the Console window after import
*Steps to reproduce:*
1. Create new Unity project
2. Open Package Manager
3. Install Terrain Tools package
4. Once Terrain Tools package is installed, select “Download Asset Samples from Asset Store” button in PM
5. Wait for the Samples to be downloaded and imported to the project
6. Observe the Console window
*Actual results:* Warnings are thrown in the Console window
*Expected results:* No warnings are thrown in the Console window
*Reproducible with versions:* 2.0.1 (6000.0.49f1, 6000.1.2f1, 6000.2.0b1)
*Tested on (OS):* MacBook Pro 2021 (M1), Sequoia 15.3.2
*Warnings:*
* Shader Graph at Packages/com.unity.render-pipelines.high-definition/Editor/Tools/Resources/ColorCheckerShader.shadergraph has 2 warning(s), the first is: Validation: Exposure Node is not allowed by Universal implementation
* Sub Graph at Assets/TerrainSampleAssets/ShaderGraphs/Subgraphs/URPSSS.shadersubgraph has 1 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
* Sub Graph at Assets/TerrainSampleAssets/ShaderGraphs/Subgraphs/Wind.shadersubgraph has 1 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building