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Changing font size in Import settings causes text to be rendered as a wh...
To reproduce:1. Open the attached project (There is text attached to canvas using font from the assets folder)2. Click on the font f... Read more
Profiler.logFile doesn't work on Win Store Apps
When using "Profiler.logFile" variable in Win Store Apps, development console shows following message:"Writing failed because the fi... Read more
Application crashes after several screen lock-resume operations in devel...
Steps to reproduce:1. Create an empty project or open any other one2. Set the project to Development Build3. Deploy it to Windows Ph... Read more
When loading an asset bundle that contains a SpriteRenderer, the sorting...
To reproduce:1. Open attach project2. Open Test scene3. Enter play modeExpected result: The prefab is instantiated and looks same wa... Read more
Sprite packer only packs the first slice of a sprite correctly
To reproduce:1. Open attached project2. Select sprite "numbers"3. Make sure it is sliced in 4.6.0b24. Add a packing tag and pack the... Read more
a sprite breaks when entering play mode
To reproduce:1. Open attached project2. enter play modeExpected result: A new sprite spawns and we have two identical spritesActual ... Read more
Scaled and rotated object change geometry when parented by a scaled object
To reproduce:1. Open attached project2. Open scene sc13. Select all gameobjects except "body" and attach them as children to "body" ... Read more
Large font sizes cause uGUI text display artifacts on game view
To reproduce:1. Create a new project2. Add a uGUI text3. Change it's font size to a few thousand (1455 works for me) black text arti... Read more
[FBX] Importing an FBX file with more than 1 UV Map AND Vertex Map means...
To reproduce:1. Open UVsVertex.zip (found in one of the responses from the user)2. Open VertexMaps+2UVs scene3. Observe the game obj... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted