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Render Textures are leaking through scenes (Reflection probes)
Steps to reproduce: 1. Open attached project "AssetBundleBuildScene.zip" 2. Open build settings and set build mode to developement ... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Make sure "Build App Bundle (Google Play)" is checke... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
Decals and SSAO enabled result objects being rendered black in macOS build
To reproduce: # Open a template project # In renderer add Decal and SSAO (both enabled) # Build and run (should look fine) #... Read more
[DualMonitors][Editor]Editor window doen not remember its size after bei...
Steps to reproduce: 1. Have two monitors set up. 2. Open attached project (or create and open a new one). 3. Extend the width of "Ed... Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce: 1. Download attached fbx file 2. Import it to a new project 3. Check the FPS count in the animations tab of the ... Read more
Editor Window contents are not visible when opening it up
Reproduction steps: 1. Open the attached “ModalWindowBug.zip” project 2. Open the “My Window” Window, which is located under “Mo... Read more
"Select All" and "Select Unused" functions are available for the users e...
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create visual effect graph in the "Project" window (Create->Visual... Read more
[Android] [iOS] [WWW] Cannot load specific jpg from StreamingAssets usin...
To reproduce: 1) Open attached project and scene in it 2) Switch platform to Standalone 3) Play the scene in editor - note that the ... Read more
[HDRP] Large memory load occurs when building a Scene with many dependen...
How to reproduce: 1. Create a new Unity project 2. Create a Scene with many references to external Scriptable Objects, which have re... Read more
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