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Scene view has to be focused so that Frame Selected would work
To reproduce:1. Create a new project2. Create a game object3. Select it in the hierarchy4. Go to Edit->Frame Selected5. Notice th... Read more
"Set up defaults for 2D" doesn't work when creating a new project
To reproduce:1. Have an open project in Unity2. Click: File -> New Project3. In the dialog, select "Set up defaults for 2D"4. See... Read more
"SpriteRenderer trying to 157x157 tile a sprite" thrown when adding rect...
To reproduce:1. Open attached project. It includes a 64x64 sprite2. Make sure that the sprite included has it's Mesh Type set to Ful... Read more
Project view sorting order differs from the hierarchy sorting order
To reproduce:1. Open attached project2. In the project view, navigate to PrefabTest > Canvas (expand the prefab). Note the order ... Read more
Buttons that use "SpriteSwap" transition lose parameters
To reproduce:1. Open the project2. Open the scene (it contains a labeled uGUI button that use SpriteSwap for transition)3. Run the s... Read more
[Camera] Textures on quads shake compared to background when camera is m...
To reproduce: 1) Open project2) Open Temp scene3) Start scene, click left mouse button and hold4) If the image starts jumping from o... Read more
Find field in Hierarchy panel looses focus after clicking on a hierarchy...
This is a regression from Unity 4.3.4f1. In Unity 4.3.4f1 when the find field in the Hierarchy panel is active, clicking on a Hierar... Read more
fatal error " X is neither a folder nor a file" leads to a crash
To reproduce:1. Open attached project2. Press Build -> Export PackagesExpected result: No crashActual result: Unity crashes Not a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted