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[Frame Debugger] While in the Play Mode, the Game view is updated irregu...
Reproduction steps:1. Open the attached project “FrameDebugger”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode... Read more
[OSX] Hangs when moving object in scene
How to reproduce:1. Open the attached project2. Open Terminus Scene3. Attempt to move some objects in the scene4. Unity will hang No... Read more
Scene is saveable when it was dragged and dropped to Hardlink / Symbolic...
How to reproduce:1. Install Link Shell Extension2. Create a new project3. Create a Symbolic link to a folder outside the Assets fold... Read more
Error on exiting play " array does not match expected type "
Errors after exiting play mode To reproduce simply open the project play and exit playmode as in the video. Error message: Type of i... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
[Universal RP]Opaque texture is not downsampled when setting Opaque Down...
How to reproduce:1. Open the project from the attached file "1223894.zip"(download link in edit)2. Enter Play Mode and inspect the S... Read more
Editor performance drops significantly when resizing tabs on Vulkan API
How to reproduce:1. Create a new project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used