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3
votes
Fixed

[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...

Android

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Sep 06, 2016

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Version/s: 5.3.5p3

To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more

0
votes
By Design

[URP] Changing Default Render Pipeline does not update Default Renderer

SRP Settings

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Dec 06, 2024

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Version/s: 6000.1.0a9

Steps to reproduce: 1. Create a new URP project from URP Template. Note in Project Settings/Graphics that it uses "PC_RPAsset" by de... Read more

0
votes
Active

Text Component documentation is missing

uGUI Controls

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Feb 05, 2026

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Version/s: 6000.4.0b8, 6000.5.0a6

Reproduction steps:1. Create a new project2. GameObject > UI (Canvas) > Legacy > Text3. Select newly created GameObject and... Read more

0
votes
By Design

Input System throws MissingReferenceException during event callback afte...

Package: Input System

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Apr 24, 2021

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Version/s: 1.1.0-pre.5

How to reproduce:1. Open the attached project named "Case_1331572"2. Open the SampleScene and enter Play mode3. Press the Spacebar k... Read more

0
votes
Fixed

[2D] [Sprite Shape] Error generated when using a default sprite for Corn...

Package: 2D Sprite Shape

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Jun 03, 2019

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Version/s: preview.2-2.1.0

[2D] [Sprite Shape] Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile Step... Read more

4
votes
Active

[RenderingDebugger]Motion vectors are displayed when Phong Tessellation ...

Graphics Debugging Tools

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Feb 02, 2026

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Version/s: 6000.0.66f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Create a new HDRP Unity Project2. Import the attached “robot_motion_vector” custom Package3. Open the “Robot” Sc... Read more

1
votes
Won't Fix

[Playables] "PlayableGraph was not destroyed" warning is logged when ent...

Mecanim Animation

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.4f1, 2022.2.0a16

"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
Fixed

Changes are not saved when changing Styles' orders in the UI Builder

UI Builder

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Jun 02, 2023

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Version/s: 2021.3.26f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a17, 2023.3.0a1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/test-doc.uxml” asset in UI Builder3. In the StyleSheets ... Read more

0
votes
Fixed

[AW] AW + Maximized Game window + Play = errors

Animation

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Apr 19, 2016

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Version/s:

When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more

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