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0
votes
Fixed

[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...

Package: Addressables

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Sep 25, 2019

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Version/s: 1.2.2, 1.2.4

How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more

0
votes
Fixed

Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...

Physics

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Nov 12, 2019

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Version/s: 2017.4, 2018.4, 2019.1.9f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the "case_1198019" project2. Load the "asd" scene-- Observe the crash Reproducible with: 2017.4.35f1, 2018.... Read more

0
votes
Fixed

AssetBundle indeterminism caused by mesh streaming info

Asset Bundles

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Aug 24, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more

4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Won't Fix

[Android] [AssetBundle] Loading many AssetBundles causes a crash

Android

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more

0
votes
Fixed

Visual Effect Graph throws NullReferenceException when you drag in the f...

Package: Visual Effect Graph

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Nov 20, 2019

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Version/s: 7.1.5

Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce:1. Create ... Read more

0
votes
Fixed

2D Physics Renderer renders in all camera window types

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Sep 22, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

The physics debug renderer is incorrectly rendering to all camera types: [https://docs.unity3d.com/6000.2/Documentation/ScriptRefere... Read more

0
votes
Duplicate

Doing unrelated things to Lighting changes "Ambient Color" to Black

Global Illumination

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May 20, 2017

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Version/s: 2017.1.0b6

Repro steps for 2017.2.0a1: 1. Open provided projects "test" scene2. In the project window click on "boomfountain" located in "Asset... Read more

1
votes
Fixed

Terrain is not affected by Environmental Lighting when Draw Instanced is...

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Aug 10, 2022

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Version/s: 2021.3.8f1, 2022.1.10f1, 2022.2.0a8

Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene”3. Select the “Terrain” GameObject and go t... Read more

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