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[WebGL] RuntimeError: integer result unrepresentable when AudioSource.pi...
Steps to reproduce:1. Download and Open the project2. Build&Run to WebGL3. Observe the error in console Result: WebGL Player cra... Read more
[Android] Application crash on start when Facebook app is left in the ba...
Steps to reproduce: 1) Download attached project 'EmptyProj.zip' and open in Unity2) Build and install 'Bla' scene on a device3) Ope... Read more
Editor crashes in "dynamic_array<unsigned char,1>::erase" when applying ...
Reproduction steps:1. Open the attached project "PrefabChanges.zip";2. Open scene1.unity scene;3. Add the Button prefab to the Canva... Read more
[WSA] UWP builds hang when waiting for async calls
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the Test scene4 .Build for WSA Universal5.... Read more
Collab window appears in wrong place when Editor in on another screen an...
Reproduction steps:1. Create a new project.2. Go to Assets/Preference and enable "Verify saving assets".3. Press collab button.4. If... Read more
Rotated UI Image by 45 degrees leads to vertical line artifact on some r...
How to reproduce:1. Download attached project file2. Open "SceneMenu" Scene3. Check MenuUI -> FreeForAllButton image in Scene Vie... Read more
[VS2017] After installing Visual Studio with Unity Download Assistant, f...
To reproduce:0) Don't have VS20171) Run Unity Download Assistant2) Install VS as one of the components3) After installation finishes... Read more
Editing UI Text in Play mode with script causes Memory Leak (~30mb/s)
How to reproduce:1. Download attached project file2. Open "Intro" Scene and press Play Actual result: Memory usage climbs rapidly (a... Read more
[UI] Canvas flashes (resizes) in PlayMode
To repro:1. Create a new project.2. Add UI - Text.3. Hit play. Actual result: Canvas is resized every frame and UI flashes.Expected ... Read more
[iOS] Static batching does not work, causes excessive amount of draw cal...
1. Download & Open the attached project2. Build to an iOS device3. When the game is running on an iOS device, click "Debug->C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Installing the HDRP Water Samples doesn't notify the user to enable the "Water" on HDRP Asset
- Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.InitializeSplits`
- 1 KB or more of GC is allocated when Debug logging
- [HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in one eye when using SPI OpenXR Rendering Mode
- Shadows disappear abruptly when moving the camera away from the GameObjects while the shadows are not facing the camera