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Editor crashes on StageUtility::IsGameObjectRenderedByCameraAndPartOfEdi...
Reproduction steps:1. Open the user's attached "TestUndo.zip" project2. Click on GameObject > 3D Object > Cube in the menu bar... Read more
Time pattern uses '.' as a TimeSeparator instead of ':' when the OS lang...
How to reproduce:1. Change the OS date and time format to Norwegian Bokmål (in Windows 10: Control Panel -> Clock and Region ->... Read more
[HDRP] Planer Reflection preview window flickers on hovering the mouse w...
Planer Reflection preview window flickers on hovering when Clear Mode is set to none in Capture settings. Steps to repro:1. Create a... Read more
Crash on AssetBundle.LoadFromFile() when the asset has been unloaded usi...
How to reproduce:1. Open the attached 'project-12473700.zip' project and load 'SampleScene' scene2. Enter Play mode3. Press the 'loa... Read more
[HDRP] Reflection Probe component is added twice on pressing CTRL + z af...
-Reflection Probe component is added twice on pressing Control + z after removing the component.-In 2020.1.0b8 & 2020.2.0a1, Mis... Read more
[SerializedReference][Prefab]Unable to apply changes on Custom Pass pref...
-Unable to apply changes on Custom Pass prefab instance in Overrides window.-ApplySingleProperty copy state error: SerializedPropert... Read more
[Improved Prefab] Blue highlight is missing on changing Mode property in...
Blue highlight is missing on changing Mode property in Custom Volume Pass prefab. Steps to repro:1. Create a new HDRP Project.2. Hie... Read more
Freeze on Application.UpdateScene when scrolling in Play Mode
Reproduction steps:1. Open attached project "case_1239379" and scene "Test"2. Enter Play Mode3. Scroll with the mouse up and down re... Read more
[HDRP] Assertion failed on expression error is thrown on pressing CTRL +...
Assertion failed on expression error is thrown on pressing Cntrl+Z after removing component on Reflection Probe prefab. Steps to rep... Read more
[HDRP] MSAA + R16G16B16A16 precision artifacts
1) Download project https://github.com/Unity-Technologies/AmalienborgPalace2) Open Palace scene3) Enable MSAA in the HDRP asset4) En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS