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project hierarchy: alphanumeric ordering no longer works after 1st movin...
-e: as per title, alphanumeric ordering stays intact in 4.3.2 after moving items around in the hierarchy -repro--create new scene--c... Read more
when you have too many children objects in hierarchy you cannot access s...
when you have too many children objects in hierarchy the deeper ones become unreachable because there's no Left To Right slider in h... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce:1. Open attached project2. Inspect the PropertyTest.boo script Expected result:"[Property(BrokenPropertyTest)]_brokenPr... Read more
Unparenting while deleting object in Editor
When deleting an object in the Editor in 4.3, the object loses knowledge of its parent once OnDestroy is called. This was not the ca... Read more
Single Sprite Mode - Custom Pivot x and y number field box
Single Sprite Mode - Custom Pivot x and y number field box is too narrow to the 8 digit floating point numbers. The number field is ... Read more
Small Sprite window - as a user we would expect the Top number to be pla...
Small Sprite window - as a user we would expect the Top number to be placed first and then Bottom next Read more
Context menu of a sprite slice has an option to Delete which has no effect.
Context menu of a sprite slice has an option to Delete. Selecting Delete has no effect. Steps to reproduce:1. Create a project which... Read more
Documentation has "contain contain"
Documentation has "contain contain" 2) How can we reproduce it using the example you attached1 Open online or local docs http://docs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted