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0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Won't Fix

[Lighting] Point Light cookie non-cube texture unassigns the texture wit...

Shadows/Lights

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Jan 13, 2020

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Version/s: 2018.4.14f1, 2020.1.0a18

Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more

1
votes
Duplicate

[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...

Video

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Feb 24, 2016

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Version/s: 5.3.3p1

Reproduction steps:1) Build attached project for OSX x86_642) Run the build--- It will crash right after the splash screen (Player.l... Read more

0
votes
Won't Fix

Unable to read data from the transport connection when trying to connect...

Networking

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May 19, 2017

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Version/s: 2017.1.0b5

Steps to reproduced:1. Download and open the attached project2. Enter Playmode3. Observe error Expected result: normal connectionAct... Read more

0
votes
Fixed

[ProBuilder] Closing shape editor window while in play mode create a pre...

Package: Probuilder

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Mar 02, 2020

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Version/s: 4.3.0-preview.3

This problem reproduce with a version of PB that has the fix about entering in play mode while having the ShapeEditor open was creat... Read more

0
votes
Won't Fix

Camera.targetTexture is respecting Camera rect

Graphics - General

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Jul 17, 2019

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Version/s: 2019.3.0a10

Steps:1. Open attached project2. Open SampleScene, hit play3. On ProjectView, select the RenderTexture asset4. On inspector, observe... Read more

0
votes
Fixed

WebGL - local webserver sometimes throws error and can't load game

WebGL

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Dec 16, 2015

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Version/s: 5.3.1f1

The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An error... Read more

0
votes
By Design

After light bake, when light is switched from Baked to Realtime - it doe...

Progressive Lightmapper

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May 24, 2019

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Version/s: 2018.2.21f1

Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more

0
votes
Duplicate

[Graphview] Contents of Input fields to Matrix nodes disappear when mous...

Package: GraphView

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Mar 09, 2020

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Version/s:

Reproduced in Version 2019.3.5f1 (d691e07d38ef)Does not reproduce in Version 2019.2.6f1 (fe82a0e88406)Reproduces in Version: 2020.2.... Read more

0
votes
By Design

Terrain has tint from the directional light source when a normal map is ...

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Jul 05, 2024

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Version/s: 2022.3.37f1, 6000.0.10f1

How to reproduce:1. Open the “IN_79678” project2. In the Build Settings make sure the iOS or Android platform is selected3. In the p... Read more

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