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CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps:1. Open the attached project ("case_1219431-BRep.zip")2. Open the repro scene ("main")3. Enter Play Mode and wait... Read more
[Adaptive Performance] "Go To Settings" button opens package manager in ...
To reproduce:1. Create a new project2. Install the Adaptive Performance package from the package manager3. Build the project for sta... Read more
Non ASCII characters are not displayed when viewing them in the Package ...
How to reproduce:1. Open the attached project "case_1206921-Project.zip"2. Open the Package Manager3. Inspect the "Graphy - Ultimate... Read more
iOS keyboard is invisible after returning from browser on iOS7
To reproduce: 1. Open an attached project.2. Build it for iOS.3. Launch it on iOS device4. Tap the only Button5. After link is opene... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce:1. Open attached project2. Open scene3. Drag arrow to make it child object of character4. Notice that sprite arrow sets... Read more
Graphic arifacts on this current laptop
Reproduces on this laptop on 5.3.3f1 and 5.4.0b7 This is weird- on one laptop (Win 7 64b) this project works perfectly on both GPUs ... Read more
[WebGL] No error message is displayed if browser can't run webgl2.0-only...
-e: see title -repro:--Create new project--switche to webgl--remove webg1.0 from Graphics API settings--Build&Run in Microsoft E... Read more
Transform Component doesn't collapse when pressing on the top pixels of ...
Reproduction steps:1. Create an empty project2. Press on any GameObject in the Hierarchy3. Press on the top pixels of the Transform ... Read more
Crash when closing a new empty project
Create a new project in 2019.3.0f3 with the standard 3d template via the HUB. When the project loads. File > Exit. Notice that Ba... Read more
Dragging materials onto specific LOD objects fails when the LOD group ob...
Reproduction steps:1. Open User's project2. Open "Main" scene3. Position the editor camera so both objects are in view, showing the ... Read more
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