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2
votes
Won't Fix

[BiRP SG] "Shader error in 'Master': redefinition of '_SpecColor'" when ...

Shader System

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Mar 31, 2023

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Version/s: 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8, 2023.3.0a3

Reproduction steps:1. Open the attached "ASD" Project2. Open the "Assets/Test Lit Shader Graph.shadergraph" Shader Graph3. Observe t... Read more

0
votes
Fixed

Changing "PreWarm" parameters on VFX Graph leads to significant performa...

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Sep 18, 2025

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Version/s: 2022.3.67f1, 6000.2.6f1, 6000.3.0b2

How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more

0
votes
Duplicate

[Mac][Packman] Package list disappears on clicking on Packages when filt...

Packman

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Sep 06, 2019

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Version/s: 2019.3.0b2

Package list disappears on changing package view filter from 'All Packages' to 'In project' or vice-a-versa when packman window is n... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

8
votes
Fixed

Enabled Interaction Profiles are not saved when reopening the project

Package: OpenXR Plugin

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Jan 28, 2025

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Version/s: 1.14.0

How to reproduce:1. Open the attached project "Showcase-VR.zip"2. Open Edit>Project Settings...>XR Plug-in Management>OpenX... Read more

0
votes
By Design

Visual Effect Graph templates are not presented for LWRP

Package

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Apr 26, 2019

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Version/s: 2019.1.0b10, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Unzip Users attached project "Crapoutis.zip"2. Navigate to Library -> PackageCache -> com.unity.visualef... Read more

0
votes
Fixed

[VR] Changing graphical api results in crash

VR

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Feb 08, 2016

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Version/s: 5.4.0b5

Project Steps:1. Tick "Virtual Reality Supported"2. Set Graphical api to directx113. Set graphicsl api to opengl core4. Set Graphica... Read more

0
votes
Fixed
0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

1
votes
Fixed

[iOS][Deployment Management] Append doesn't work if build is in differen...

iOS

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Jul 09, 2015

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Version/s: 5.1.1p3

1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more

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