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The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
Editor crashes when creating new Texture2D with DXT1Crunched, DXT5Crunch...
Steps to reproduce:1. Download 1179336_repro.zip and open "SampleScene"2. Enter play mode Results: Editor crashes when creating Text... Read more
Configurable Joints are not scaled when the GameObjects containing the J...
How to reproduce:1. Open the “AnchorBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Game view Expected res... Read more
EditorWindowTitle attribute does not work when applied to custom EditorW...
Reproduction steps:1. Open the attached project “WindowBug”2. Press “BUG REPORT>Window with custom title“3. Observe the opened wi... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
Terrain component missing its help icon
All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
[Dragon Crashers] 4 Shader error messages on import
Steps to reproduce: Create a new project, ensure you are in editor light mode. Download and import Dragon Crashers. Observe the cons... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation