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[HDRP] Baked lighting is not cleared after opening a new scene
Reproduction steps: 1) Open HDRP template or other project2) Bake lighting3) Open new scene4) Delete all gameobjects and add a new p... Read more
Tool Settings are not shown
Description: When a tool is selected, it's tool settings must be visible in the Tool Settings, as described in the Unity 23.1 Docume... Read more
Scene file spikes in size
Reproduction steps:1. Open the “ProjectBackExtension” in a file explorer2. Navigate to “Assets/_Project/_Artem/Scenes/RestoredScenes... Read more
Export as JSON and CSV options missing from the Quick Search save feature
Reproduction steps:1. Create a new project with any template2. Navigate to Window > Search > New Window3. Type any search quer... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce:1. Open the attached "GenericValues"2. Open the "SampleScene" scene3. Click Build And Run4. Observe the Console Exp... Read more
UI Builder non-string nested template overrides aren't show and cause nu...
Steps to reproduce:1. Open the attached user's project "Test Project.zip"2. Open "UIAssets/MainDoc.uxml" in UIBuilder and a text edi... Read more
[iOS] No details about the notification that opened the app are present ...
Steps: Open the "Main" project Build and Run to the iOS Platform In the application press the "Every parameter except alert" button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation