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"NullReferenceException: Object reference not set to an instance of an o...
How to reproduce:1. Open the attached project “VR Chat World.zip“2. Open Scene “main“ (Assets/Scenes)3. Select the “Cube (1)“ GameOb... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
Some URP Sample scenes colors appear too dark in Standalone build
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
Scene Asset is not attached to a Lighting Data Asset for a URP Package S...
Steps to reproduce: Create any URP Project In the Package Manager select the "Universal RP" Package In the Samples section download ... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
Add Locale window from the “Locale Generator” button in the New Table Co...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
[Linux] Pressing “Learn more” in Advanced Text Settings in UI Builder do...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window (Window > UI Toolkit > UI Builder)3. Add “Label” eleme... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
All about bugs
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