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[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
"Navigation.wraparound" does not modify the value of the Wrap Around pro...
Reproduction steps:1. Open the attached project “WrapAroundBug”2. Open "Assets/Scenes/SampleScene.unity" 3. Under GameObject “Canvas... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "TestScene" scene3. Scroll trough the elements us... Read more
An edge with the same input and output already exists error is thrown wh...
Steps to reproduce: Create a new 'Simple Loop' VFX Create float operator Connect that float operator to Set Lifetime A and B slots A... Read more
[Win10] Editor closes when changing Auto Graphics API and does not restart
Update: this also affects Reimport All, much simpler steps to reproduce:1 Create new 3D project2 In Project Browser do RightMouse -&... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more
Particles spawn at the same position when using raw byte address buffer ...
Reproduction steps:1. Open the attached “IN-111503” project2. Open the “Scenes/Levels/Level05_LevelPainting” Scene3. Enter the Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List