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0
votes
By Design

[Crash] Infinitely recursive function which allocates memory crashes unity

Scripting

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Jun 11, 2015

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Version/s: 5.1.0f3

Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more

3
votes
Won't Fix

[Android] [URP] Occlusion culling has performance regression in CullScri...

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Jun 15, 2022

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Version/s: 2022.2.0a2

Reproduction steps:1. Open the attached project "OCIssue-2019.zip"2. Build and Run on Android device3. Select CPU Usage Profiler Mod... Read more

0
votes
Fixed

[Android] SystemInfo.supportsAudio inconsistency when built

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Oct 04, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1

Reproduction steps: Open the user’s attached project (“ACTk-2021.3.zip”) Make sure Project Settings > Audio > Disable Unity Au... Read more

0
votes
Fixed

Game View does not refresh after finishing Splash Screen Preview

Scene/Game View

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Jul 01, 2019

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Version/s: 2019.3.0a8

Game View does not refresh after finishing Splash Screen Preview. Steps to repro:1. Create a new Project.2. File > Build Settings... Read more

0
votes
Fixed

[Windows] [DA] Installation of 32bit Editor is imposible because of chec...

Installer

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Jan 25, 2016

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Version/s: 5.4.0b2

To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more

0
votes
Third Party Issue

Crash when trying to force Shader to interpret 1/30 as a floating point ...

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Nov 08, 2024

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Version/s: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3

Reproduction steps:1. Open the attached “BugRepro” project2. Wait for shaders to compile Expected result: Shader compiles successful... Read more

0
votes
Fixed

[Preset] Dropdown icons for the properties under "Mesh Renderer" preset ...

CodeEditors

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Dec 17, 2019

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Version/s: 2019.3.0f2, 2020.1.0a16, 2020.1.0a17

All properties dropdown icons are missing when preset of "Mesh Renderer" is created, refer attached screenshot. Steps to repro:1. Cr... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more

0
votes
By Design

UI Toolkit Visual Element overflows when the margin value is added

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Feb 05, 2024

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Version/s: 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

Reproduction steps:1. Open the attached “UI Builder” Project2. Open “UI Builder” Window (Window > UI Toolkit > UI Builder)3. S... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

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