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0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...

Package: TextMeshPro

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Dec 26, 2019

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Version/s: preview.3 - 3.0.0, preview.1 - 3.0.0

On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more

3
votes
Fixed

“Camera Main Camera does not contain an additional camera data component...

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Oct 10, 2025

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Version/s: 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

Steps to reproduce: Create a new Unity project using the Universal 3D template Build the project Observe the Console window Actual r... Read more

0
votes
Fixed

Broken link

Docs - Manual

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Jan 26, 2015

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Version/s: 5.0.0b21

Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has t... Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more

0
votes
Fixed

Text color and outline color are not previewed correctly when opening th...

UI Builder

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Jul 25, 2022

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Version/s: 2023.1.0a4

Reproduction steps: Open the user's attached project Open Assets > Bug.uxml In UI Builder select Label “DynamicColor” Observe Tex... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
By Design

Different values received when using character.glyphHeight on Windows an...

Text (ATG)

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Sep 16, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more

1
votes
By Design

Plugins folder compiles even when nothing has changed in that folder

Scripting

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Mar 30, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open attached project- Project contains a single empty script at the root and a single script file with thousan... Read more

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