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[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more
[XR][URP][MultiPass] _WorldSpaceCameraPos is not set correctly for both ...
In multi-pass rendering mode the world space camera position value is the same in both eyes, resulting all view dependent fragment s... Read more
A Mesh GPU Instancing ParticleSystem used in conjunction with a Projecto...
Steps to reproduce: Open the attached project and view the scene in-editor. The issue should occur in-editor and in-player. If in-ed... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more
RaycastResult.sortingLayer always returns the default Layer when Raycast...
How to reproduce:1. Open the user-submitted project "RaycastHit.sortingLayer.zip"2. Open the SampleScene3. Enter Play mode4. Click o... Read more
Alembic asset prefabs remain in Project window when attempting to delete...
How to reproduce:1. Open the attached project "IN-125804"2. Open "SampleScene"3. In the Project window, navigate to the "Models" fol... Read more
[URP] RenderObjects feature throws warnings when using AfterRenderingPos...
How to reproduce:1. Open the attached project "RenderObjectIssue-2022.1.zip"2. Open "SampleScene" Scene3. Observe the Console Expect... Read more
"Assertion failed" and "ArgumentNullException" errors when selecting a G...
Reproduction steps:1. Open the attached “IN-125833.zip” project2. Open the “SampleScene”3. From the Project window, select “PC_Rende... Read more
[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions
1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more
[VFX] Unexpected behavior after call of Renderer.material
Any access to `gameObject.GetComponent<Renderer>().material` will make the VisualEffect oddly behaves. Step to repro:- Import ... Read more
All about bugs
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Latest issues
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- A wrong log file is attached when project is launched with a "-logFile" command line argument