Search Issue Tracker
AssetImportWorkers crash when changing Shader Precision Model
Steps to reproduce: Open a project with no Library (cold) or enable Parallel workers in a project with a Library (warm) Make sure yo... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...
How to reproduce:1. Open user-supplied project2. Open "BugReport" from the Menu tab > TransformBoundWindow3. Move the mouse insid... Read more
Behavior graph debug indicators showing incorrectly when a Wait node is ...
How to reproduce:1. Open the attached "IN-126742_TempBehaviorBug.zip" project2. Open the "SampleScene"3. Open the "Behavior Graph" a... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more
App crashes on launch when mesh of object has Read/Write disabled
Reproduction steps:1. Open the attached project "MeshColliderTest.zip"2. Build and Run on Standalone or Android Expected result: The... Read more
"NullReferenceException" is logged when adding a visual element to a lis...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UI/MainMenu“ Visual Tree Asset using the UI Builder3. ... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
Inspector fields reset when changing "Cell Sizing" mode and "Cell Size" ...
Reproduction steps:1. Open the attached project "ReproProj"2. Select “New TileSet” in the Project window3. In Inspector, change “Cel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked