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“Scene List” section extends beyond the window boundaries
Steps to reproduce: Create a project Go "File" -> "Build Profiles" Observe the "Scene List" section in the "Scene List" section O... Read more
Typo in UI Toolkit Project Preview Theme information box
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select UI Toolkit section4. Obser... Read more
Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
Area Lights Produce Knarly Artefacts
Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more
ArgumentException is thrown when scene is unloaded and scene.GetRootGame...
How to reproduce:1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more informa... Read more
[Android] UnityDataAssetPack-master.apk contains uncompressed assets whe...
Reproduction steps:1. Download bundleTool from https://github.com/bundletool/releases2. Open the attached “BugRepro” project3. Click... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
"Asset does not exist<...>" and "UnauthorisedAccessException" errors get...
Reproduction steps:1. Open the attached “IN-96080 Asset Manager OBJ Upload Error Issue - Repro - Latest.zip“ project (link in the in... Read more
[Android]Player crashes and "java.lang.IllegalStateException: You need t...
Reproduction steps:1. Create a new project2. Open the Project Settings Window (Edit > Project Settings)3. In the Project Settings... Read more
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