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Particle System animation changes when it has been running for a prolong...
Reproduction steps:1. Open the attached “ParticleTest” Project2. In the Project Window select “Assets/Scenes/SampleScene.unity” Scen... Read more
FrustumCulling is not functional in VFX Graph rendered with Custom Pass ...
How to reproduce:1. Open the attached “FrustumCulling.zip” project2. Open the “OutdoorsScene”3. Enter Play Mode4. Observe the Game V... Read more
Crash on GetReflectionSample when using Shadergraph with Dither and Alph...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/0_Hub_v2.unity“ Scene Reproducible with: 6000.0... Read more
Capturing two displays with the Recorder will cause the output of the se...
Reproduction steps:1. Open the attached Project “ReproProject”2. Open two Game Views side by side (one with Display 1 and the other ... Read more
Property drawer and its localized values default to collapsed
Property drawer and its localized values default to collapsed which is tedious to expandevery time you use a new string. Can we save... Read more
[Backport] [XR][URP] Fog is shifted in the right eye when Deferred rende...
Reproduction steps:1. Open the attached project ("Issue-URP-VR-deferred-fog.zip")2. Open the SampleScene and enter Play mode Expecte... Read more
AssetBundleManifest has missing dependencies when "UseParallelAssetBundl...
How to reproduce:1. Open the “IN-106222_Bundle_Deps“ project2. From the Menu bar select Tools > Test Bundle Builds3. Observe the ... Read more
[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more
Some particles of the Particle System are not triggering the “Inside” tr...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Hierarchy window, select “Water Splash Deep” GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved