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0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Won't Fix

[VFX Graph] Copy paste doesn't interact outside of graph

Visual Effects

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Jan 26, 2023

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Version/s: 2022.2.3f1

Case 1: Copy a position of a game object in the scene to paste it in a VFX Graph vector slot Case 2: Copy a vector 3 from VFX Graph ... Read more

0
votes
Fixed

Bug reporter crashes on Mac when machine is connected to the internet

MacOS

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Sep 04, 2019

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Version/s: 2019.3.0a8

Steps to reproduce:0 - Enable WiFi and connect to the Internet1 - cause a Unity crash (See comments for my steps)2 - once Unity cras... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

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Sep 17, 2019

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Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more

2
votes
By Design

unity_MatrixPreviousM is not updating when the GameObject changes position

RP Foundation

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Sep 12, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproduction steps:1. Open the attached project “CustomSRP_MotionVectors”2. Open the “Scene 01_MotionVector” Scene3. Enter Play mode... Read more

0
votes
Fixed

Particles are not lit by 2D lights when Custom Sprite Lit shader is used

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Oct 09, 2025

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Version/s: 6000.3.0b4, 6000.4.0a3, 6000.5.0a1

Steps to reproduce: Open the attached project Observe the game view Actual results: particles are not lit Expected results: particle... Read more

2
votes
Fixed

An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...

Package: DOTS Hybrid Renderer

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Jan 24, 2020

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Version/s: 2019.3, 2020.1.0a20

How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

0
votes
Fixed

Hierarchy V2 Find References In Scene function does not return a result

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Aug 25, 2025

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Version/s: 6000.3.0a6

Steps to reproduce: Open the attached project Open the TestScene Right-click on the Cube Select the Find References In Scene option ... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more

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