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There is no notice if installation in Hub fails
To reproduce:1) Open Unity Hub2) Add a new Unity version in it3) When it finishes downloading and starts installing, block all permi... Read more
[HDRP] Missing "Before Fog" injection point for Custom Passes
Currently, if you want to have a post process on objects (let's say an outline), you are missing a crucial injection point "BeforeFo... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more
[GLCore] Creating empty render texture, has its color uncleared
Info:New render textures in opengl core have its color uncleared. Also even after the play it still showed in project view. Project ... Read more
The default version of the Generators package (dependency of 2D Enhancer...
How to reproduce:1. Create and open a new project2. Open Window → Package Manager3. Install the 2D Enhancers package4. Press on the ... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
Assembly reference not detected when running Editor in batch mode after ...
Reproduction steps:1. Open the attached “bug-assembly-reference-updated.zip” project2. Close the project3. Open the Terminal and nav... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce:1. Create a new Project2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Icon i... Read more
Transparent pixels are still hit when alphaHitTestMinimumThreshold is se...
How to reproduce: Open the "IN-121871.zip" project Open the "InteractionTestScene" Scene Enter Play Mode Hover the mouse over the "C... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow