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[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce: 1. Create a new URP Template project 2. Import ProBuilder 3. Create a Shape with a large number of Vertices (A Sph... Read more
Animated object's color cannot be modified in Play mode if its AnimatorC...
How to reproduce: 1. Open the attached '1278113.zip' project 2. From the 'Scenes' folder open the 'SampleScene' 3. Enter the Play mo... Read more
"Package cache invalidated and rebuilt" warning when Reimporting All
How to reproduce: 1. Open attached project "1287305.zip" or create a new one 2. In Project window -> Right Click -> Reimport all Ex... Read more
When disabling collider within the OnTriggerStay function, VS runtime er...
Reproduction steps: 1. Open attached project 2. Open and play the "Crash" scene 3. Visual Studio runtime error appears after which U... Read more
First frame of TextMeshPro text is rendered as squares
How to reproduce: 1. Open attached project "TmpBug.zip" 2. Enter Play mode (the Editor will be paused automatically) 3. Observe Gam... Read more
Editor freezes when using Debug.Log and trying to print a value within t...
How to reproduce: 1. Open attached project "Case_1164485_repro.zip" 2. Open "Paddle" scene 3. Enter Play Mode Expected result: Edit... Read more
SetParent() second parameter for maintaining world position ignores rota...
Steps to reproduce: 1. Download and open project "BugReportProject" 2. Play scene "Parenting_BugReportScene" 3. Walk into red square... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project. 2. Switch... Read more
Static batches are not being created when calling StaticBatchingUtility....
How to reproduce: 1. Open the attached project "FrameDebugBatch.zip" 2. Open the "Main" Scene 3. Open the Frame Debugger (Window > A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects