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0
votes
Fixed

"Shader error in 'Shader Graphs/SG_Unlit'" warning appears and material ...

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Jul 03, 2025

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Version/s: 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1

How to reproduce:1. Open the attached “IN-106314” project2. Open the “SampleScene”3. In the Assets folder open the “SG_Unlit.shaderg... Read more

0
votes
Won't Fix

HelpBox visuals in the "Tilemap" component are not aligned with the late...

IMGUI Controls

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Dec 11, 2025

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Version/s: 6000.5.0a3

Steps to reproduce: Create a project using the Universal 2D template Select "Main Camera" in the "Hierarchy" Click "Add Component" i... Read more

0
votes
By Design

AudioClip.LoadAudioData() never returns 'true'

Audio

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Apr 19, 2015

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Version/s: 5.1.0b3

How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more

0
votes
Fixed

Silent crash when running Burst compiled job with conditional interpolat...

Package: Burst

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Nov 25, 2025

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Version/s: 1.8.27

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/New Scene.unity“ Scene3. Enter the Play Mode4. ... Read more

1
votes
By Design

Addressables.LoadSceneAsync() throws errors when loading scenes from Pla...

Package: Addressables

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Jun 06, 2025

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Version/s: 2.6.0

Reproduction steps:1. Open the attached “bugreport” project2. Open “Assets/test” Scene3. Enter Play Mode4. In the Game View, press “... Read more

0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

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Jan 22, 2020

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Version/s: 4.1.0-preview

How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more

0
votes
Fixed

Green success icon in the "Connecting Players" section is poorly visible...

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Feb 05, 2025

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Version/s: 6000.1.0b5, 6000.2.0a3, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a project Go to Window -> Multiplayer ->Multipayer Center Select game specifications Click the "Ins... Read more

0
votes
Won't Fix

[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...

Graphics Device Features

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May 25, 2022

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Version/s: 2021.3.6f1, 2022.2.0b1, 2023.1.0a1

Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more

9
votes
Third Party Issue

[iOS] Sometimes the safe area is incorrect when the Player is in the lan...

iOS

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Nov 08, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.27f1, 6000.1.0a3

Steps to reproduce:1. Open the “IN-84374_SafeAreaIssue” project2. Build And Run the project on the device3. Press “Push” button4. In... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

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