Search Issue Tracker

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

-

May 06, 2015

-

Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

1
votes
Fixed

InvalidOperationException thrown when multiple InputAction instances usi...

Package: Input System

-

May 24, 2019

-

Version/s: 0.2.10-preview

Reproduction steps:1. Open the attached Project from "1157221.zip"2. Open and Play "test" Scene3. Stop the Play Mode Expected result... Read more

0
votes
Fixed

All of the Spline points are placed in the prefab position, and an “Inde...

Package: Splines

-

Apr 03, 2023

-

Version/s: 2.1.0

How to reproduce:1. Open the user’s attached “Deadshot.zip” project2. Add “Cable” prefab to a scene view3. In the Scene window toolb... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

-

Nov 06, 2019

-

Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed

Addressables include non-UnityEngine.Object assets in the Resource Locat...

Package: Addressables

-

Aug 29, 2022

-

Version/s: 1.20.0

To reproduce:1. Open the project “DBD-Duplicate-Addr-Test”2. Open Addressables Groups (Window → Asset Management → Addressables → Gr... Read more

0
votes
Fixed

Decimal separator (, or .) gets recognized as a 0 when inserting it the ...

UI Toolkit Controls

-

Mar 22, 2023

-

Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

How to reproduce:1. Open the attached “slider.zip” project2. Select “SomeSo.asset” (Assets > SomeSo)3. In the Inspector window, f... Read more

0
votes
Duplicate

Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...

Asset - Database

-

Oct 25, 2019

-

Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

-

Sep 24, 2019

-

Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Won't Fix

[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader

iOS

-

Oct 16, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.7f1

How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more

5
votes
Won't Fix

[Quest 2] Significant performance difference between Vulkan and OpenGLES...

Vulkan

-

Mar 15, 2023

-

Version/s: 2020.3.46f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b5

Reproduction steps:1. Open the attached project “ReproProject"2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 devic... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.