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0
votes
Fixed

Linux Build support is not available in the Editor even though its suppo...

MacOS

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Jan 24, 2020

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Version/s: 2019.3.0a8, 2020.1.0a21

"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reproduce... Read more

0
votes
Won't Fix

Play Mode Input Behavior does not function when Update Mode is set to Pr...

Package: Input System

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Jan 11, 2023

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Version/s: 1.4.4, 1.5.0

How to reproduce:1. Open the attached “repro-project.zip“2. In the Edit → Project Settings → Input System Package change “Update Mod... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Won't Fix

[SubEmitters] Grand-children not working as sub emitters

Visual Effects - Legacy

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Jul 10, 2019

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Version/s: 2019.3.0a9

Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more

0
votes
Fixed

TreeView is reordered incorrectly when reordering items between differen...

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Mar 07, 2023

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Version/s: 2022.2.8f1, 2023.1.0b4, 2023.2.0a3

Reproduction steps:1. Open the attached project “TreeViewReorderingBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Pla... Read more

2
votes
Fixed

The Game view is black and the Editor throws a NullReferenceException af...

HD RP

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Dec 20, 2022

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Version/s: 2021.3.22f1, 2022.2.15f1, 2023.1.0a24

Reproduction steps: Create a new project with com.unity.template.hdrp-blank (empty HDRP project) Go to Window → Rendering → HDRP Wiz... Read more

0
votes
Duplicate

Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...

Asset - Database

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Oct 25, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more

1
votes
Duplicate

BatchRendererGroup draws have poor thread load balancing in some cases

Entities Graphics

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Sep 06, 2022

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Version/s: 2022.2.0b3

A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more

0
votes
Fixed

[HDRP] Material upgrader breaks standard transparent materials

Package: Scriptable Render Pipeline HD

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Sep 25, 2019

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Version/s: 7.0.1

Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

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