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Terrain shortcut names and Terrain documentation are outdated
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Open Edit -> Shortcuts... -> ... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more
[Backport] MonoScript.GetClass returns null when the script contains a s...
Steps to reproduce:1. Open the “MonoScriptGetClassIssue” project2. Select Tools -> Type Interface Check in the Menu Bar3. Select ... Read more
OnPostprocessAllAssets no longer gets called when an Asset changes after...
How to reproduce:1. Open user-submitted project (BugTest.zip)2. Open the 'SampleScene' scene3. Enter Play Mode4. While in Play Mode ... Read more
Cannot select objects from scene view if rendering to a texture during O...
Steps to reproduce: 1. Open attached project2. Open scene "picktest"3. Make sure that cube is visible in scene view4. Run the scene5... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce:1. Download 1187834_repro.zip2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list2. Buil... Read more
Quick Search does not display Hierarchy GameObjects when using custom Pr...
How to reproduce:1. Open the "Teste_PreviewStage" project2. Open the "SampleScene"3. Navigate to Menu > Test and select "Open Pre... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow