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0
votes
Fixed

[Remote Config] User isn't notified about settings/ rules getting discar...

AI Navigation

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Oct 17, 2019

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Version/s: 2020.1.0a9

User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more

0
votes
Not Reproducible

[RenderTexture] Two objects with same 3d texture turn black

Graphics - General

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Apr 28, 2015

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Version/s: 5.1.0b4

For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more

6
votes
Won't Fix

Interpolation breaks when temporarily moving an interpolated Rigidbody's...

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Aug 24, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b2, 2023.1.0a6

How to reproduce: 1. Open the user’s attached project “Repro.zip” 2. Enter Play Mode Expected result: Interpolated Rigidbody fa... Read more

0
votes
Fixed

[Tiny] Fatal Error C1081 when building for IL2CPP with a long path to th...

Package: Tiny Editor

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Jun 11, 2019

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Version/s: preview-0.15.3

Reproduction steps: 1. Open the attached Project "DotsLongestPath" 2. Within Project, open DOTS Project called "HelloWorld" 3. Build... Read more

0
votes
Fixed

[HDRP] HDRP Wizard Fix All location change

Package: Scriptable Render Pipeline HD

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Oct 01, 2019

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Version/s: 7.1.2

Arguably most used HDRP wizards part will be Fix All button. Currently, to reach it you often need to either scroll down or resize t... Read more

0
votes
Fixed

Fix for 2022..X: [UI Toolkit] "PointerMoveEvent" is not correctly detect...

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Jun 09, 2022

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Version/s: 2023.1.0a1

How to reproduce: 1. Open project "PointerYRepro.zip" 2. Go to the Build Settings and build a Standalone Player 3. In the Player mov... Read more

0
votes
Won't Fix

[Android] View fractures while rendering a quad and adjusting the orthog...

Mobile

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Feb 26, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.2f1, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run on Android Actual: View fractures while zooming in and out Reproducible w... Read more

0
votes
By Design

After light bake, when light is switched from Baked to Realtime - it doe...

Progressive Lightmapper

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May 24, 2019

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Version/s: 2018.2.21f1

Steps to reproduce: 1. Open a the scene 3. Switch light type to Baked. 4. Bake lighting 5. Switch the light back to Realtime, move t... Read more

0
votes
Not Reproducible

After creating a new Universal RP asset, it doesn’t get selected if pro...

Package: Scriptable Render Pipeline Universal

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Aug 20, 2019

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Version/s: 7.0.1

To reproduce: 1. Create a new project with Universal RP template; 2. Set the Project Window layout to One column; 3. Create a new pi... Read more

0
votes
Won't Fix

Parameter for frac() in surface shaders ignores increments inside nested...

Shaders

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Jun 20, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "NestedLoopShader.zip" 2. Reimport the SurfTest and SurfTest2 shaders and materials 3. Inspec... Read more

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