Search Issue Tracker
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
Rect selecting in the Scene view always pick objects loaded from Asset B...
How to reproduce: 1. Open the attached project 2. Go to Menu bar-> Tools-> Load From Asset Bundle 3. Rect select somewhere in the em... Read more
Camera.targetTexture is respecting Camera rect
Steps: 1. Open attached project 2. Open SampleScene, hit play 3. On ProjectView, select the RenderTexture asset 4. On inspector, obs... Read more
Long build time on new versions when comparing with 2021.1
How to reproduce: 1. Open the attached "REPRO-2021.1.23-to-2021.2.2.7z" project 2. In the top menu bar click Repro > Build 3. After ... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more
Memory is leaking when using Alembic package
To reproduce: 1. Open the project “Alembic Memory leak” 2. Open the Memory Profiler window (Window → Analysis → Memory Profiler) ... Read more
[Android] Input is being recorded while Splash screen is still being sho...
To reproduce: 1. Open attached project "Test Project.zip" 2. Build for Android 3. While the application is in splash screen (or even... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
Managed code stripping strips Animation Rigging Scripts when building wi...
How to reproduce: 1. Open the attached "AnimationBug2.zip" project 2. Open the "SampleScene" Scene from the Assets > Scenes folder 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects