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0
votes
Fixed

LogStringToConsole is performing too many allocations when printing to c...

Scripting

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Aug 05, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more

0
votes
Fixed

[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...

Package: Addressables

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Sep 25, 2019

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Version/s: 1.2.2, 1.2.4

How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more

0
votes
Active

[Android/Editor] The "Hold" action in the New Input System Package never...

Package: Input System

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Jul 22, 2025

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Version/s: 1.14.1

Reproduction steps:1. Open the attached “IN-109208“ project2. Open the “SampleScene”3. If testing in the Editor, switch the Game vie... Read more

0
votes
Fixed

Editor crashes on "AtomicStack::Pop" when building standalone with a lot...

Deployment Management

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Feb 11, 2016

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Version/s: 5.3.2p3

Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more

0
votes
Active

Silent crash when multiple child GameObject Colliders are triggered whil...

PhysX Integration

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Jun 04, 2025

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Version/s: 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4

How to reproduce:1. Open the attached “IN-101245.zip” project2. Open the “SampleScene”3. Ensure the Transform Scale values of the “o... Read more

0
votes
Fixed

Analytics package reports errors with absolute path

Package: Analytics

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Dec 03, 2019

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Version/s: 3.3.4

How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more

6
votes
Duplicate

Realtime GI produces high contrast lighting at high resolutions

Global Illumination

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Mar 19, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

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Jan 24, 2016

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Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

0
votes
Fixed

Crash on IDList::GetNext when selecting an item in a specific dropdown list

Native Editor Window Foundation

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Sep 24, 2025

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Version/s: 6000.3.0b3, 6000.4.0a1

How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/CrashScene.unity“ Scene3. Select the “Crash Pro... Read more

1
votes
Fixed

[IL2CPP] NotSupportedException is thrown when using Ping from System.Net...

IL2CPP

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Jul 13, 2022

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Version/s: 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the attached project ("IN-9999_repro.zip")2. Build And Run Reproducible with: 2021.2.0a18, 2021.3.6f1, 2022... Read more

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