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0
votes
Fixed

Silent Crash caused by DLL after API Updater runs and makes invalid edit...

Scripting

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Aug 08, 2019

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Version/s: 2019.2.0f1

How to reproduce:1. Open the attached project with2. Go to Tools > Odin Inspector > Preferences > AOT Generation3. Click Ge... Read more

0
votes
Fixed

The error of Null reference appears when changing Color gradient for the...

Visual Effects - Legacy

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Jul 02, 2019

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Version/s: 2018.3.0b1, 2019.1.8f1

To reproduce:1. Open attached project2. Press on E-Star in the hierarchy3. Press on Start Color and change the gradient Actual resul... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
Active

Localization Addressables can't find the path which contains character g...

Addressables

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Feb 06, 2026

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Version/s: 2.8.1

Reproduction steps:1. Open the attached “IN-133671” project2. Select the “AddressableAssetsData/AddressableAssetSettings” Asset in t... Read more

0
votes
Fixed

[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 4.10.0

How to reproduce:1. Open attached project2. Enter the Play Mode3. Use on screen buttons to move the Prefab4. See the flickering on t... Read more

0
votes
Won't Fix

Frame Count differs in the Frame Debugger after exiting Play Mode with t...

Graphics Debugging Tools

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Feb 04, 2026

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Version/s: 6000.0.66f2, 6000.3.7f1, 6000.4.0b8, 6000.5.0a6

Steps to reproduce: Create a High Definition 3D Sample Template Project Open the Frame Debugger (Window > Analysis > Frame Deb... Read more

0
votes
Active

TextMeshPro Auto Size breaks when using some specific "WD%" percentages

Text (TextMeshPro)

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Jan 06, 2026

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Version/s: 6000.0.64f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Reproduction steps:1. Open the attached “IN-126774” project2. Open the “Scenes/AutosizeBugScene.unity” Scene3. Observe the “WD% 8” T... Read more

0
votes
Not Reproducible

Shadergraph's Blackboard and Preview panels are not rendering any conten...

Package: Shader Graph

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Jun 11, 2019

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Version/s: 6.7.1

How to reproduce:1. Open attached project "Blank Shadergraph Panel.zip"2. In the Editor, make sure that Edit -> Project Settings ... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Won't Fix

Terrain shaders aren't loaded in 2021.3 builds and above when loading as...

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Mar 13, 2023

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Version/s: 2021.3.17f1

How to reproduce: Build a scene in 2019.3 into an asset bundle that uses default terrain shaders (i.e. values serialized under m_Det... Read more

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