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Unity Editor does not mark the Asset dirty after cleaning it up
To reproduce: 1. Download attached "BrokenTextPPtrBug.zip" project and open in Unity2. Select or double click GlacialBasin_GlowFlowe... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
Animation Curve on the Audio Source is copied with an offset when using ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "audio-curves.zip" Project2. Enter Play Mode3. Inspect Animation Cu... Read more
Sprite Renderer on Prefabs instances is not destroyed after exiting Play...
Reproduction steps:1. Open the attached “Test.zip“ project2. Open “SampleScene” scene3. Delete “Tilemap” GameObject and undo the cha... Read more
The single RenderMeshArray is slower and uses more memory in comparison ...
How to reproduce:1. Open the “ECSTest“ project2. Open the “Manual ECS Scene“3. Comment the lines from 15 to 191 in the “ManualSpawne... Read more
[iOS] Disabling AR Camera Background kills position tracking on iOS in A...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Press the "Pause" button4. Press ... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
Light Explorer Search functionality has no character limit
Steps to reproduce: Open a Unity Project Open the Light Explorer at Window > Rendering > Light Explorer Copy a large amount of... Read more
TextField RegisterValueChangedCallback doesn't fire callbacks when the t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open 2 “TestFocusWindow” windows (Bug > Open Test Window)3. Dock bot... Read more
Memory leak warnings are thrown when creating a Particle System GameObject
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects... Read more
All about bugs
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