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[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...
How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more
[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps:1. Open project in "URP2020.1.0a9Repro.zip"2. Open "SampleScene.unity"3. There are 2 Spotlights "SPLBlue" and "SP... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
Assembly.Load fails to load type of script in custom namespace when name...
To reproduce:1. Open attached project2. Open presets browser window via Window -> Pump Editor -> Presets Browser3. Toggle on "... Read more
[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...
The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more
Cinemachine collider visualization is stuck when switching scenes
Repro steps:1. Open attached project2. Open the Physics Debug window and in the Physics Debug overlay panel check the "Collision Geo... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more
Tree Prefab Asset icon does not display leaves
Reproduction steps:1. Create a new project2. Create a Tree GameObject (GameObject > 3D Object > Tree)3. Select newly created G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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