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Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
Windows Store app crashes when assigning a submesh with a zero length tr...
Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more
Root position of a character is incorrect when imported in Unity
Steps to reproduce : - import the project attached- click on "Elum_idle" animation and notice that the position of the root node is ... Read more
StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.htmlThis method takes no argum... Read more
"Unapplied import settings" dialog shows path of one asset to apply/reve...
1. Multiselect a few textures2. Change a property3. Press PLAY4. "Unapplied import settings" will appear with the path of the first ... Read more
Wav file is silent when switching it to "Force to mono"
Steps to reproduce : - import the project attached- find the wav file DropawayGroundSpaceShrapnel.wav- uncheck "Force to mono" and a... Read more
Error building Player: Exception: java Failed: when building for Flash
Steps to reproduce : - import the project- go to Build Settings and choose Flash- press build and notice the errors in the console E... Read more
Xbox360 wired controller's right analog stick is not mapped on ouya
No axis or button input is received when the right analog stick is being tilted on wired xbox360 controller plugged into ouya. Also ... Read more
MAC: Shortcut doesn't work: Shift + Alt + Number on Numpad
To reproduce:1. Create a new object2. Add script to the project, Editor folder3. Select a transform4. Press Alt+3 (using the numpad)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal